Lead AI and System Engineer
Sep 2015 - Present
An ambitious project that aims to combine RTS and FPS elements into one exciting gaming experience. Working on an extremely tight development deadline of three months I am designing and building the AI that is responsible for this crazy project and a system that can connect the distant RTS to the more personal FPS experience.
What skills am I polishing here?
C++, Unreal Engine 4, RTS Artificial Intelligence, System Design, MultiThreading, Engine Customizations
Game Website
Lead Systems Engineer
Aug 2015 - Present
At: Easley-Dunn Productions Inc.
A 3x3 Street Basketball game running on a mobile platform. Leading the System Design, I directly worked on the Stat delivery architecture and now developing the major Gameplay modules in direct corelation with the AI dev Team.
What skills am I polishing here?
C#, Unity 4.6+, Artificial Intelligence, Stat Management, Gameplay Engineering
Project Lead
Jan 2015 - April 2015
A mobile 2D shoot 'em up with some pretty nifty programmatic structures built only in a month long dev-cycle. Implementing features like Object Pooling, Event-based Gameplay, Physics simulation to drive the spacehip, etc.
What skills did I polish here?
C#, Unity 4.6+, System Design, Rapid Development/Production, Object Pooling/Pool Management